Third Silicone Mold and Cast

In preparation for casting, I sprayed the mold with Ease Release, and began measuring out Rebound 25. 

IMG 3814

I did 3 applications: the first two being a few hours apart...

IMG 3816

… with the last one (thickened with Thi-Vex) a day later. I did the registration keys again in the form of a cross, however later found them to cause a problem. 

IMG 3819

Silicone is a rubber that stretches and compresses quite easily. When you have profound details like the cross in the above photo, and then apply Plasti-Paste to it to create a mother mold  the paste captures that detailing to precise dimensions.

NOTE: I went with the original Plasti-Paste this time. The main difference between the original and Plasti-Paste II is that II takes paint, while the original does not. Since this doesn't matter to me, I went with the former to save costs ($30 cheaper per gallon kit).

IMG 3836

What this means is that you will never be able to fit the rubber skin back into the mother mold 100% snug. Therefore, any imperfection in the fit will result in warping!! I wasted a pull doing this before cutting the cross off the silicone mold.

Anyway, the detailing of the mask was captured beautifully by the silicone!

IMG 3823

So, I prepped it in the usual way by applying mold release and some baby powder (though powder coating turned out to be unnecessary because the thing would have to be sanded anyway), mixed up some SC 65D, and cast the mask.

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After some trimming and sanding, this is what I ended up with!

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IMG 3827

* * * * * * *

Introduction

Sculpting the Mask

First Silicone Mold and Cast

Second Silicone Mold and Cast

Detailing the Mask

  • Third Silicone Mold and Cast

Completed Version 4 Mask

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© mynocksden.com 2014. Disclaimer: I do not claim any right to any of the characters or parts and components thereof which I have recreated and showcased on this website; all articles I have made are "fan made" props only, made for myself as a hobby. I have no affiliation with Lucasfilm, LucasArts, BioWare, and/or any other parties to whom respective intellectual property rights may belong.